Game Week Idea #1 – Rube Goldberg


Rube Goldberg: “Of, relating to, or being a contrivance that brings about by complicated means what apparently could have been accomplished simply.”

You’ve probably seen a video of a Rube Goldberg machine, such as this one the MythBuster guys put together a while back.  My idea is pretty straightforward – a video game where the goal is to earn points by putting together the most complicated possible Rube Goldberg contraptions.

Instead of just starting with all of the parts needed to build a Rube Goldberg Machine (RGM), the player would start the game with a small number of parts, such as a bowling ball, a ramp, a helium balloon, and a set of dominoes.  The goal of round one is to release a trap door that drops down new parts that would allow you to build even bigger machines.  Each round gives you the opportunity to get access to more and more parts, while each new set of parts allows you to get the next set of parts. 

Users would be able to make choices that lead to different paths – for example, you can light a fire to burn the string off a helium balloon, but the fire would leap up and light a box of dynamite that would blow up an unlocked set of parts.  Ultimately, the game would end with the massive final machine accomplishing something ridiculously insignificant, like opening an option in the game that allows you to change the background from black to dark brown.

One response to “Game Week Idea #1 – Rube Goldberg

  1. The Incredible Machine is a very similar (but not quite the same) game that was a staple of my childhood computer gaming:

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